Showing posts with label app. Show all posts
Showing posts with label app. Show all posts

Thursday, January 14, 2010

App.itize.us: Inventive iPhone Apps


A "painstakingly curated presentation of the best produced and designed iPhone applications," App.itize.us makes a clever guide to the games, maps and more esoteric apps out there. They did such a good job that narrowing their list to our favs was no easy task. Here are a few:

Momento, for example, is a cross-platform app that connects to Twitter, facebook and other social networking sites while providing a simple and clean look for diaring.

For current events, the U.K. Guardian’s new app offers a new and easier way to access the newspaper.

Creative types will like Vellum, a drawing app that mimics the look and feel of ink and graphite.

Whether you’re traveling or just in the mood to explore, Wallpaper's city guides are a condensed, indispensable tool. And now the elegant design of these books have been translated into an app.

The Rowmote finally eliminates all that pesky fingerwork. This handy app syncs with iTunes, Quicktime, DVD player and more on your Mac.

LiveView makes screen capture easy, making the iPhone a visual extension of your computer, whether you're showing off those mad skills at a meeting or just trying to display holiday pictures.

The wordy will appreciate What The Font, a tool takes photos of any word and researches its fond.

App.itize.us has a trove of innovative, interesting and odd apps to keep every iPhone-phile happy.

via: coolhunting.

Thursday, December 3, 2009

ColorChange for the iphone



ColorChange by Indivigital is a really awesome app. If you ever wanted to repaint a wall in your place and were unsure about the color to use, this app is the answer. Here is how it works: Take a picture of the wall, then select on the portions you want to paint. It’s smart enough to know trace around pictures, and objects that may be in the shot and you can use its tools to select and erase what you may not want to have colored. Definitely worth the $2.99.

Friday, November 6, 2009

Ngmoco scores with iPhone games that charge per time played


With a new game, a new business model, and a new developer platform, iPhone game publisher Ngmoco has been able to land itself on the top of the AppStore charts.

Ngmoco’s Eliminate Pro shooting game moved to the No. 1 spot on Apple’s app download store after its launch on Monday. The new game uses a new business model made possible by Apple’s recent change in policy allowing purchases of virtual goods to be made from inside free games.

Previously, Apple only allowed such purchase to be made inside paid games. But that didn’t enable the “free to play” business model that has worked so well on Facebook and other social networks. In these games, players start playing the games for free. Then they buy a virtual good such as a weapon for a small price once they need it.

In Eliminate Pro, players can challenge each other in multiplayer shooting matches over Wi-Fi or the 3G phone network. The player winds up paying for time, much like putting in quarters into arcade machines in the past. When you start playing the game, you can join multiplayer combat games. Each time you play, you use a portion of a “power cell.” At some point, to continue playing, you have to purchase more power cells. If you want to play for free, you have to wait a certain time for the power cell to recharge. If you want to skip that wait, you have to shell out some money. The key is that the game can generate recurring revenue, like a service.

“This business model will be transformative for our company,” said Neil Young, chief executive of San Francisco-based Ngmoco, in an interview. “We are now operating a game as an ongoing service.”

The usage-based monetization could prove to be more lucrative than requiring players to pay to download a game. On the AppStore, it’s hard for games to break into the top 100 ranks, since there are more than 100,000 apps available. And those that do make it to No. 1 rarely stay there for more than a couple of weeks. Hence, the revenues associated with even a No. 1 hit on the iPhone don’t add up to much. But if a game is popular enough and players are willing to pay for usage time, then it can generate revenues for an extended time, Young said.

Of course, it’s hard to strike the balance between generating usage revenue and annoying users who don’t want to dish out lots of money. Ngmoco tested Eliminate Pro in the Canadian market and tweaked it to get that balance for the final product. Young said the company switched to the new business model after acquiring the development studio Miraphonic. The company then began retooling its whole product line. Other titles coming soon are Touch Pets and some unannounced games.

Ngmoco also had a hand in the No. 1 free game. Freeverse’s Skee Ball uses Ngmoco’s Plus+ developer platform, which adds cross-promotion, achievements, multiplayer challenges, leaderboards and user socializing to a game. Developers use Ngmoco’s platform to publish games that can be promoted to millions of other users. Full told, Ngmoco’s games have been downloaded more than 20 million times. That means that Plus+ developers can launch games that can reach lots of those users via the cross-promotion capabilities of the Plus+ technology.

Young said that more than 20 games in the AppStore are using the Plus+ platform. And the company announced two new game studios are using it today: Flipside5 and Backflip Studios. Backflip will use Plus+ in upcoming games such as Harbor Havoc 3D. The goal is to build the largest network of social games on the iPhone with Plus+, Young said.

Ngmoco was founded in 2008 and has received funding from Kleiner Perkins, Maples Investments and Norwest Venture Partners. Rivals for the Plus+ platform include Aurora Feint and Scoreloop.

via: venturebeat.

Daily Burn’s Food Scanner App

FoodScanner Demo from Andy Smith on Vimeo.



If it works as well as it does in the video, it looks pretty awesome. Watch and decide for yourself. You may never shop the same way again.

via:wbe.

Friday, September 11, 2009

Commodore 64 Emulator Approved and Available on App Store



As reported on iPhone game site TouchArcade.com, Apple has finally approved a Commodore 64 emulator called C64 [App Store] for sale on the App Store. The emulator had originally been rejected by Apple in June for violations of the SDK agreement, despite being officially licensed from both rights holders of the Commodore ROMs and the individual games bundled.

Apple has since been in contact with the company and a slightly modified version of the application has been approved for sale on the App Store. In particular, Apple appears to have requested the removal of the Commodore BASIC interpreter from the application which allows running arbitrary code.

The application bundles 5 games (Dragons Den, Le Mans, Jupiter Lander, Arctic Shipwreck, and Jack Attack) and the company plans on offering additional (properly licensed) games for sale and download. The cost of the additional games will be dependent on the conditions of the license holder but most are expected to be in the $0.99-$1.99 range (or even Free). The emulator only allows you to run these officially offered disk images and will not run arbitrary disks.

This video shot by TouchArcade shows the emulator in action, but shows titles that are not yet available, such as Bruce Lee and International Karate.

Manomio has said that they are actively working on bringing additional titles to the emulator.

via: mac rumors.

Wednesday, July 29, 2009

odosketch


Nice little drawing app from Odopod. The sketching tools have a really tactile feel, almost paperly. Click on sketches to watch playback of how they were drawn.

via: surfstation.

Monday, June 15, 2009

Sherwin Williams ColorSnap iPhone App




For the color-obsessed or interior designer on the go, Sherwin-Williams created the ColorSnap iPhone application to help sync up distinct palettes.

Quick and easy, it works by simply scrolling a finger across an existing photo or a new one to locate the exact point for color match up. ColorSnap then instantly offers up one of the 1,500 corresponding Sherwin-Williams paint hues and a list of their closest retail stores.

The color can be saved for later and the app suggests a list of coordinating colors to create a unified palette.

Relieving a lot of the time and stress from running back and forth to the paint store attempting to find the exact desired shade. the service is also just a fun way to play around with hues.

ColorSnap is free from iTunes and compatible with both the iPhone and iPod touch.

via: coolhunting.